I also really don't like the stippled fur effect that's been applied to the bigger creatures, it looks too simplistic, jaggy, and far too rigid to stand out as a gorgeous feature in my opinion. I say this because the area I was standing in, as I observed this "effect", had no trees of that shape surrounding me whatsoever. The shadows that fly around the scenery as the day/night cycle occurs are rather awful, with tree shadows gliding across the scenery but somehow completely disconnected to the land as if the trees were floating in mid-air when they cast a shadow, wherever they may have been. (Watery reflections partially reflect what's ahead but are not consistent enough to give any wow factor.) That effect, along with the icy-freezing and toxic-build-up variants were pleasing, aesthetically, and suitably built up the atmosphere. What I did like was the water effect hitting your viewport when it started raining. Don't even get me started on the splash "effects" while you're swimming. ![]() It's a general reflection of the base geometry, but not the vegetation which breaks any visual immersion when traversing bodies of water. The water certainly looks liquidy but the reflections are not reflective of the surroundings. ![]() Realistic?)ĭisappointingly this is pretty much where the visual upgrades end, as there is no ray tracing so to speak. (This is the level of "bloom" I was frequently met with whilst motoring around looking for my objective marker. Combined this with vegetation also looking fuller and more abundant, better lighting and High Dynamic Range illuminating and colouring the scenes more realistically in comparison to even the PS4 Pro and you have got yourself a very nice layer of polish across this title, though sometimes the lighting goes a little haywire and things like light-bloom is way too much. The 4K resolution goes a long way to bring you a better visual experience overall, with less muddy textures up close and nicer-looking geometry layered off into the distance. Regardless I am happy to confirm that the flow of the game is incredibly smooth on PS5 and there was very rarely any stutter or visual pop-in whatsoever, any load times have vanished, and transitioning from one area to another is pretty seamless. Why would this not be the default option? If the idea is to allow 40FPS to 60FPS, why would you ever use 4K at 30FPS? Perhaps I am missing something but in my experience, the "Quality Unlocked" mode offered smoother framerates when traversing the scenery at speed compared to the locked 30FPS, and I rarely noticed anything feeling too fast, or inversely, too slow or jittery. "Performance" mode offers 60FPS at 2K (1440p) resolution, "Quality" mode 4K at 30FPS and "Quality Unlocked" which touts 4K resolution at an unlocked frame rate. Graphically the game looks superb in its own vibrant cartoony way, and the new options serve to bolster the frame rates and visual fidelity by offering a couple of new options. I then ran back in, beat the large grunts remaining heath bar and collected the loot before returning to the entrance of the cold area once more to seal the victory and get the "Area Cleared" notification. I never needed to upgrade my intellect to solve a single puzzle, nor did I need to hone my skillset towards any particular environmental buffs, because they honestly weren't that critical.Īt one point I had zero cold resistance, and no thermally beneficial garments, but I ran into a cold area, hammered the small and large grunts, whilst keeping an eye on my temperature gauge, and scurried back out into the warm to reset the temperature ingress. I found that the commando loadout, with ranged weapons, and a focus on upgrading strength and vitality certainly went a long way to making you immediately indestructible. The overall combat feels basic and lacklustre with not much in the way of impactful crescendos following a few minutes of dodge-rolling, reloading, and grinding the big bosses down. ![]() I also noticed that the enemy types didn't truly vary other than small mobs of grunts followed by one super grunt, and the occasional boss fight that injects the game with a bit more tactical strategy. Luckily this can be scaled down from 50% intrusion to 0% and that honestly helped me enjoy the game more. Almost immediately I found that the otherwise heartwarming narrator completely bulldozes the flow of your enjoyment, chiming in repetitively. There are, sadly, quite a few things that get repetitive very quickly. Biomutant is at its heart an enjoyable action RPG that has a robust crafting and upgrade system, and bountiful loot to collect within the relatively straightforward story.
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